VZX Artiste Features
Basic Features
- 2D/3D unique user interface
- More than 350 modules for rendering, signal processing, maths and I/O
- SPOUT output support with alpha
- Animation system
- Full Screen mode with GUI on top to simplify editing
Physically Based Rendering Engine (BETA)
Our new (as of 0.9.4) rendering engine supports the following features:
- GLTF loading
- Skinning / bones, shape keys, animations from GLTF
- GPU-accelerated skeletal animation (FK)
- Access to whole node structure in Artiste to manipulate objects. Rotations can be first controlled by the
animation track and then extra rotated in Artiste
- Physically Based Rendering (PBR) Materials
- PBR materials (values and textures) can be either manipulated or overridden in Artiste using traditional OpenGL
dynamic textures allowing for lots of rendering tricks
- Image Based Lighting (IBL) using equidirect HDR light probes as lighting
- Screen Space Ambient Occlusion (SSAO)
- Support for up to 1024 point lights per scene
- Shadow Mapping for up to 4 directional lights
- Screen Space Reflections
- Legacy rendering pass: You can still render most traditional VZX modules on top of the new rendering engine.
This is useful for particles, transparency, glowing stuff and more.
- Access to output of legacy pass as a texture for post processing
To look at what modules are available, read the documentation online.